Saturday, April 29, 2017

The curious case of Ecstatica elipsoid game engine by Andrew Spencer - Instancing, Z-buffer, Ambient occlusion and elipsoids in 1994!

So this other day (yesterday) I was mindlessly clicking on Youtube videos when a very interesting video suggestion popped up. It was for a Speedrun of a game called Ecstatica - a game I was familiar with because my brother once brought it home on a few floppy disks. I watched it for about 4 minutes...